Cli granted only if attacking within 90%.
-narrows margin of victories
-creates viable back and forth fighting exemplifying strategy
-helps with castle passing as youd have to stay within a certain KS range of everyone on team
Variable CLI cooldown
-under 70%, 12 hours
-For every 1% above 70% decrease cli cooldown incrementally
Attack randomizer
-On failed attacks have a small chance that marching army finds an abandoned castle with empty land
Retals never expire
-Create an environment that promotes being selective with attacks
-maximum of X total retals that can be saved at a time. Oldest retal drops off after retal limit hit, but otherwise they are always active.
Castle loss-
-Defending kingdoms dont lose castles or land, attacking kingdom gains castle/land based on defending kingdom ratios.
-% of buildings that wpuld be lost when getting attacked are ravaged by battle and destroyed. Gives a slight advantage to attacker but doesnt put defending kingdom in a complete disadvantage. This could also help if widening the cli range past 90% due to lack of targets.
Fog of War-
-You can only see real province #,land/ks values of those in your province. Takes away castle passing due to possibility of attacking wrong kingdom.
-Apply randomizer to land/castle/KS within a certain tolerance for khof & province to ensure people cant pass with 100% efficiency
-Use filtering option for possible targets in khof with the attack/magic option on screen
Battle losses
-create option of less troops dying and needing to recover. Maybe tie it to a new building, similar to MC but not instant.