There was a bug in the human tech for clerical magic. Long story short it was causing 100% heal rates for certain troops in certain battles (usually where those troops should have been zeroed out). I rewrote the whole clerical magic function in the battle calc so it's working solid now - healing all units correctly per the game guide, and a cap in place to prevent runaway healing scenarios when crazy math gets involved.
No more crazy battle reports from here on I don't think - unless there's more tech bugs lol. Too bad I didn't have time to test them all, maybe during the mini test round I will have time.
