Lord Thane While I get the point of CLI, one side of it that bothers me is:
I've often played in a province without any allies. When I see someone bigger win a castle, as a solo player, that's when I liked to attack and try to win a castle. CLI not only discourages that, it prevents it altogether. Players who are by themselves are no longer able to swoop in and steal a castle from two separate provinces that are warring.
Castle passing has been a viable strategy for many, and often frowned upon. But just because people feel that it's not honourable and cheap, shouldn't be grounds for removing it.
The pre and retaliation attacks are also part of the game.
If Kingdom 1 attacks Kingdom 2 and wins a castle,
Kingdom 1 passes it to Kingdom 3
Kingdom 4 waits until K1's protection ends, does a pre for Kingdom 2 and wins a castle from Kingdom 1
Kingdom 2 retaliates against K1
End result after first wave of fighting:
K3 is up 1 castle
K1 is down 2 castles
K2 is even castle
K4 is up 1 castle
Now K1 has a retal against K4
K3 does a pre against K4 and wins a castle
K1 takes the retal against K4 and wins a castle
K2 now does a pre against K3 wins a castle
K4 retals against K3 wins a castle
End result after wave 2:
K3 is even on castles
K4 is even on castles
K1 is down 1 castle
K2 is up 1 castle
And the cycle goes on.
I know that's a lot to read and can be a bit confusing, but... The point is, the system can still work if both sides are fighting as often as they can.
Castle passing, pres and retals, seem to really negatively affect individuals who are alone in the game the most. And maybe that's what this aims to fix, but if so I've heard no mention of it. It seems that the provinces who have allies are the biggest advocates.