TheKeeper Hey, ya so the buildings were always 5's, we started with 5 Farms, 15 houses, 5 markets, 5 mills, 5 mines, i don't remember if we had schools or not, my intuition is yes? because i think we started with like 10 wizards or something. and 5 TC's, 5 forges, and 5 GH.
For units it was variable yes, i think most races started with like 90 or120 maybe, 40 of each TC unit. and humans was either 150 or 180... i cant be sure on that.
And we started with 1k population. 500 Iron, 500 wood, 1k food and 5k gold i am pretty sure. cause i recall max building 10 mills then having to wait for wood for a few ticks while they built.
I do like starting with 1k wood and iron. i think that should probably stay. gives options for the initial tick of building. Otherwise i haven't found anything to glaring that i would change about the initial tick one kingdom setup. I know there were issues with the training early so the weapons got distorted a bit, i cant recall if we got initial weapons or if we just had weapons because everyone would disband military on tick one.
But as for on topic discussion it would seem that markets might be too strong right now. Peasant population was the major factor in gold production, if anything markets would add up to 15%(don't quote me on this number) max increase at 1:1 Market:Land and and would probably use a linear scaling factor from 0-1. Peasants would give something like 3.75gold per tick. and 4.5 gold per tick with 1:1 markets... again I'm not 100% sure on these numbers and there could have been other factors in the code, that I'm not taking into account. I definitely kept track of how much gold i would make at certain market points per population at one point in my gaming career but that data is lost now due to upgrading hardware and not bringing data along with it.