Hello everyone, can we know what are the next round changes? Anyway im going to write what i think that could change it for the better.
- Buildings - market should have an standard gold increase, and also keep the increase by the percentage. (doesnt seem right that when you attack and win you can still make less gold than before;
- Magic - This is a really important game changer for those races who can use magic. Make the cost and upkeep of wizz equal to all races except for elves. For example, every race gets it wizzard to cost 250 gold and elves get it for 200, and the upkeep all equal to evry race, except undead who has 1 or 2 gold extra upkeep. All races have their buffs and counters on magic, doesnt look right having also higher costs on wizz. Update the wizzard per land on spells like natural growth or grow crop (maximum 6 seems right for both). Create Gold to Iron and Food to wood spells, if the others exist, the alchimy goes both ways. Remove the new spells added for gnome and dwarf, the dont seem to be right. Let the Mana Potions cast good spells except for gate and God Bless, they brought good add for the game, dont see why limit them again;
- Tecnology - This new system doesnt seem right. Go back to the old system, and make it so that you will also need wood and iron for tecs that as the level gets higher. Create a tec for medical center, so that it increases your tec centers by 20% , to a max revive of 30% overall;
- Races: Human: dont see any change, since i dont play them yet;
Elf - Just give the Elite Archer the armor, and increase sligtly their defence. (using spells for armor seems to be too much of an upgrade for elves. (notice that the only race who had changes has been elves, and they are not the only race in the game);
Orc- Maybe there should be an increase in the defence of Axe Thrower. Doesnt seem right that a unit like slother or rusher could have more short range than a knight, so maybe slother should have 0.5 SR, Rusher 0.75 Sr and wolf master 1 SR max.
- Gnome - Although the first real round was won by a gnome i think something should be made on them. Get them the house pop increase they always had in thardferr, and also the fast pop growth, maybe some 20% on both (this would help on not having God bless). Sling Tec should increase Rock Throwers range to 2. Decrease Plank and nail wood cost to 12. Decrease the cost of balista and catapult by 200 gold.
- Dwarf - Like gnome they can fit more people in houses, so their houses can take more pop, but not like gnome. Shieldbearer gets 1 attack, since they can use it before they die and throw it at the enemy. That attack cant be increased and they lose it if they use shield line, because its a defensive strat for them.
- Undead - This my be an OP change but we may try it to see. Since the skelletal legion is casted by spell, they are imune to range always. They would get a max of 2 attack with tecs (first dont count, next 2 increases 0.5 on attack). New racial Strat - Cursed in death - Undead knights revive part of the dead, bringing them back as skelleton. For this dead knigh losed his range or short range, since they will use them for cast the spell.