TheKeeper Lord Thane I vote: Update the guide, Back in the old days I remember nobody built MC also, is a good way to not being zeroed
Jules TheKeeper I have been trying to remember the early era. There was indeed rounds we used MC's until they got NERFED
trupheus Something that would be nice, having a line in the BR that says how much the MCs revived at the end of the battle. For the attacker with MCs, I assume the revived troops are with the army?
Mack10 What might also be a neat feature is to have the 'saved units' march home in like 6 hours and the rest of the army and general do the regular amount.
MithicYort Is "revived" units part of the battle reports? If it is, is it separated by what it was that revived them? I'm thinking it would be nice to assess functionality of clerical magic and medical centers. Both of which I intend on assessing in the near future.
MithicYort MithicYort Or at least can @TheKeeper or @Lord Thane See the specifics from their side of things to assess if they work as described?
Lord Thane MithicYort yeah they show up in the reports in the form of lower casualty numbers. It doesn't currently give you specifics in the reports though, about how many were saved due to MC, but they do work as described - as far as my testing went the other day at least.
Jules I just remembered something. When did half effectiveness for MC's on offense get added? Was it early or later?
Xliest Jules I think it was added later but before that it would not affect offensive battles at all? Can’t be sure though
Lord Thane Maybe people will consider MCs in their build decisions, seeing that they are so much more valuable now 🙂 I can't see nerfing them, does anyone even have any? I just checked, there are 3 players that have 9 MC between them lol