Xliest well there was some players that didn't like it since it wasn't canon, and @TheKeeper used veto power lol
Granted, I prolly shouldn't have went after such core changes without some discussion. But also, I felt like the state it was/is in is broken for battles. Players 2 decades ago had the time/energy to dedicate themselves to mastering the system as it was - and also technology back then was such that Thardferr could get away with being overly difficult due to it's novelty. Nowadays I see the player base as being too old and tired to be dealing with such high stake high risk micromanagement all the time. At least I feel too old for that, shoot I got a business to run and kids and pets and everything else going on. I'm not setting a alarm for 3am to get up and send my generals out like I did when I was 13.
Idk if any "new" players are really going to fill the ranks, because the game isn't really novel anymore. Theres similar games, with graphics, and mobile apps, and micro transactions and all the other new stuff. I think we have a good 5-10k potential player base of 35-55 year olds that will possibly come for the nostalgia of playing novel 90s/2000s games, and we should think about that in how we develop a modern Thardferr.
So to me that means making the battle system much more forgiving, much less stressful, much less micromanagement.
We used to pass around primitive spreadsheets to help calc battles. We don't need to do that stuff anymore, we can just develop a battle calc right into the system and make it easy for everyone. Why put more stress, nobody has time for that.
Thanks for coming to my thard talk.