Leo
I’ve noticed that losses seem to be given the total damage to your troops then have a % of your army die with a little randomness. If 35% of my army dies it’s 30-40% of each unit. So fodder units aren’t soaking up damage like they should.
I think it would make more sense to have the damage apply based on the composition of the army and then the defense kicks in.
If there’s 1000 LR damage done to an army of 1000RT, 500Mil, 200Inf, 150cat, 150bal. The RT take 500 dmg and lose 500. Mil take 250 lose 250. Inf take 100 lose 50 (no LA upgrades). Cat take 75 lose 3. Bal take 75 lose 5.
Current state it’s more like 1000LR damage. 2000 troops 808 should die. 808/2000 = 40%. 40% of each unit dies.
Except for that bugged BR between with Mack and a human. That one is real buggy. 100 somethin knights lose to 20k gnome deaths lol.