And they say Gnomes are OP
the ranged damage of the human was around the same amount as the RT damages. not taking into account the cats and bals.
even if the ranged was all that mattered shouldnt the human have lost more than 178 troops to the gnomes ranged
Since I have shit all to hide
Cats - 1838
Inf - 3874
Mil - 13033
Rider - 5835
RT - 26441
Bal - 3086
Was sent.
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Even if the Human had 100,000 ranged troops, their range is less than catapults and balistas. with that many sent, I see no way 5k catapults and balistas combined don't kill more than 178 Knights. I would think there is something off with that battle.
Your wizards successfully cast the Truesight spell, revealing info about CyberKingdom.
Army: Knight: 6177, Infantry: 109, Pikeman: 1357, Heavy Infantry: 6226, Archer: 6104, Mounted Archers: 7906 and Wizard: 3725
Buildings: Advanced Training Center: 394, Castle: 9, Farm: 0, Forge: 240, Guard House: 558, Guard Tower: 0, House: 365, Market: 0, Medical Center: 388, Mill: 0, Mine: 0, School: 181 and Training Center: 257
Resources: Gold: 836105041, Iron: 117524084, Wood: 93073029 and Food: 97817387
Units Away: Knight: 0, Infantry: 0, Pikeman: 0, Heavy Infantry: 0, Archer: 0 and Mounted Archers: 0
This is what he has at home
maybe knight healing tech isn't working properly?
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5k knights, 6k heavy infantry, 6k archers, 6k mount archers. And 1k pikes
Bow tech
Sword tech
Knight healing
BAS 5
Jules maybe knight healing? hes got it. any other humans got it?
I don't have the code, but 5k cats and balistas plus 26k RT. That is a lot of total Ranged damage. Maybe the human had similar ranged damage, but for the human to lose 0 of 5 troops types? With my understanding of the battle engine, troops should have received ranged damage in the long range phase. Losses cannot be zero.
DougEfresh I have it and I'm almost certain it isn't working. Hard to tell, I'm testing med centers too. In a battle where i should have been zeroed I saved exactly 20%. Med centers are at 2/10 and knights made up about 26-30% of the army.
Should have saved between 33-35% by my estimates.
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Since this was posted under Jokes i thought it to be so. But, now i am guessing you attacked a full knight army with MC and Clerical Magic. If the defender had other units we should've seen some deaths there as well. Current calculation of casualities being based on total attack/defense comparison that "may" be possible but not sensible.
But, since below BR which is 1 archer (no tech, no MC, no GT) vs 4500 mixed troops (Armors upgraded, no MC, no GT)
is also generated by the current battle engine something is off or the attacker sent Legolas himself.
**We managed to kill : 0 Knight 0 Infantry 0 Pikeman 0 Heavy Infantry 1 Archer 0 Mounted Archers
But we lost : 4 Knight 1 Infantry 5 Pikeman 5 Heavy Infantry 3 Archer 0 Mounted Archers**
Leo yeah I think it's some weird bug about sending 1 unit to attack, some conflict between stats and modifiers and buffs. If it's sending armies of like, 10 units, then it becomes more expected behavior.
Can count it as the accompanying General and his guard getting a few kills in before retreating