Jasonlear Your population of 2755 will increase by 146 in the next game day, reaching a total of 3780 eventually. Is this a bug? Or i just mis understood the sentence? Population total is different. Supposed to be only 2901
Jaxx Not worth to open an issue on github but can you make the inputs to open the numeric keyboard on mobile? As of now its only happening on Send Aid and Population i guess. The rest are regular inputs which is annoying when i check it on the phone. Also, out of curiosity, what are you building the frontend on?
Lord Thane My crime has been pretty much stuck on 1 all this time. Dwarves are good people, maybe you're a stinky Orc and that's why crime is so bad? Lol
Jaxx @TheKeeper @Lord Thane I'm a dwarf. 1 GH brought it back to 6 and another one brought it back to 3. Its now 1, all good. Just felt so random. Let me know if you need some help with the frontend, im not sure how you got the code separated (i dont wanna check the formulas) but im available (currently working with Angular but its all the same)
trupheus Random thought. What’s your thoughts on browser extensions created by the community? @TheKeeper @Lord Thane
RobinHood I just finish "Commerce" tech and I was tracking my income very closely to check the improvment of the tech. But it's not changed at all. Commerce has 0 effect to my income at the moment. Is it not working? Can you pls check it?
trupheus RobinHood Did it maybe apply the tick before it finished? I don’t have it yet but I’ll keep an eye on this when I get it. My KS jumped the tick before my castle finished. Wonder if that could be happening with techs too
TheKeeper RobinHood It was applied since level 1, now it's fixed (You already had it) thanks for reporting it
Xliest Commerce was applied at habitation? Or at tick one of starting commerce… that would actually make sense as my income dropped about 30% last tick! @TheKeeper Sorry I didn’t catch that when habitation finished for myself… I thought it was due to the gold formula change