We won 1 Castle(s) sorrounded by 39 lands.
In this lands are also constructed : 77 Advanced Training Center , 0 Farm , 22 Forge , 77 Guard House , 27 Guard Tower , 31 House , 0 Market , 27 Medical Center , 0 Mill , 0 Mine , 28 School , 0 Training Center ,

In this lands also lived 7731 people who are gratefull to join our Kingdom.

We managed to kill : 2215 Mage 188 Swordman 175 Lanceman 3506 Caragous 690 Archer 4819 Elite Archer

But we lost : 2711 Mage 2122 Swordman 2287 Lanceman 4196 Caragous 3152 Archer 5546 Elite Archer

I lost a lot on this attack, his 3/4 of my KS size. idk, but it seems bug to me. It sounds like 300 Spartans fighting a bunch of troops. lol. I am guessing this happened when sending too many troops than the defender.

    xiAo-Shin Star Without being able to look at the battle results my guess would be this kingdom has more troop tech than you. The game guide also suggests that defending a castle offers benefits against the attacker. These would be logical explanations.

    If your opponent had the ranged tech and you did not for example, that would be a significant benefit.

      file this one under need more data.
      unsure of army and techs on both sides.

      There are GT and MCs involved on the defender side

      MithicYort

      Indeed possible, but this is too much of a loss. knowing that I sent my FF, 10k EA, 9K Cara, 6k Archer, 4k SM, 3k LM, 4k Mage.

        xiAo-Shin Star Again its hard to say with me not being able to see the hard data, but this player has 0.7 Guard towers per land.

        Let's do some math based off the game guide:
        -If the kingdom you attacked had 100 land, that would equate to 70 guard towers. (You should be able to figure out what the players damage reduction ACTUALLY would have been from this)
        -70 guard towers x 40 ranged damage reduction per guard tower = reduces your ranged damage by 2,800.
        -His ranged damage would have applied as normal, yours would have been reduced by 2800. If he has the ranged tech on, and you do not, your troops would have experienced much more significant losses in the ranged phase then his did. Since ranged phase applies first, this could have explained your significant losses.
        -There is also the strategy piece. Depending on which strategy each of you were using, perhaps your opponent had one on that would have offered more damage to your units than you to his. If he had gathering energy on, and you accidentally had quick retreat on for example.
        -Then there is also the bonus to defending a castle, I'm not sure how this applies in the code but could also explain the more substantial losses

        But again, more data needed!

        EDIT: There was a reported buff to GT on 04-29: Unsure of the the exact buff, whether it went over the 40damage reduction per tower or was simply changed to the 40 per tower initially intended.

        Well, this seems the explanation for now.
        Y'all can post your BR's similar to this for us to observe.
        I've seen a BR from Mack that he only manage to kill 170ish Knight, and lossing much of his troops. This is why i'm getting an idea to post this as well. perhaps this can be checked and observed.

        Oh, mighty Korn of Kingdom, what a brilliant display of strategy! 🎭 Your legendary assault on Tugaland will go down in history—as a cautionary tale. 🤦‍♂️

        Did your troops mistake their swords for spoons? Or was the plan to bore Lftg into surrender? Because let’s be real, even a potato could’ve defended better. 🥔⚔️

        Fear not, though! Your glorious defeat has inspired bards across the land… to write comedy. 🎶😂 Better luck next time—or, you know, maybe just stay home. �

        We managed to kill : 327 Knight 2188 Infantry 2147 Pikeman 1552 Heavy Infantry 1678 Archer 1535 Mounted Archers

        But we lost : 876 Shadow Warrior 2185 Rusher 2259 Slother 2149 Wolf Master 2285 Slinger 2349 Axe Thrower

        So I lost this fight but wanted to show that yes indeed shadow warriors are hiding. The amount of shadow warriors coming back was 1700 ish. But I would like to take the time to let you know that godbless isn't increasing BAS, I have successfully casted GB each time in the last two days and my BAS hasn't moved.

          Korn Both are good to know. We're aware of the issue with Godbless and it has been added to the bug board.

          Korn but are they hiding, I know that there is some luck/randomness involved in hiding and maybe my sample size isn’t large enough to find it but in all by one of my battles so far, and no defences have my SW’s “hid” they get slaughtered with the rest of the troops at approx the same rate as everyone else. I seem to recall either 100-500 dieing or all but 100-500 dieing but this was went we are talking about 100% SW armies which now is not viable. Based on low land compared to tech. usually you would have double or more the amount of ATC’s at this point in the tech cycle. Meaning you could produce upwards of 300 sw’s per tick meaning you could replenish 1.5:1 GH per land in something like 200 hours? That also doesn’t seem realistic. Maybe I’m missing something maybe full sw armies would not run 1.5:1? Or maybe they would run 3:1 ATC’s rather than 2:1… either way. Orcs in a bad spot we can agree

            Xliest

            I think they may be, but we have a lot more ranged damage than we are used to seeing, so no idea what to think. My mind is completely thrown off by trying to balance with this.

            @Lord Thane - where are we at with this? Are we keeping 50% more ranged power and are we starting to balance from here? Or are we reverting and balancing from original? I have no idea what advice to offer as the path forward to balance is vastly different.

              Jules sticking to the plan:
              Test strategies.
              Test defending with "around 70% when have multiple castles" (if not in place, put some sliding scale 70-80% depending on # castles).
              Add unit weighted damage allocation.

              That's this week's plans for the dev time I hope to have available. After all that is done, then we can see how battles go and see if we need to make further adjustments.

              Besides limited dev time available, it will also be better if we do incremental changes to the core battle mechanics - rather than shotgun blast lots of changes that would be much more difficult to fix if it totally screwed things up.

                Jules yeah maybe, but that's a really harsh change. When we change the game guide to reduce all ranged units -50% it will drastically change how ppl look at armies. Melee races will have a huge advantage.

                If after the planned changes go in effect we still see problems, then maybe we start testing incremental reduction in ranged, start at -20% and see how that goes maybe.

                  Still getting essentially zeroed after every attack suffered. I don’t know if this is a bug still or working as intended now. But I have been left with practically 0 army the last 4 ticks after being hit in succession. The last one makes sense due to my having no army to defend against his 1000’s of troops sent but for the first two I had 10000 and 6000 which were all wiped clean out with two attacks. Maybe there should be unretalable time between a pretax and retal? Would that be a way to minimize army killing? Give us say 3 hours between when the pretal and retal can occur?

                    Lord Thane

                    It's not a change, it was in the original game. The change itself is not reducing it by half.

                    Yup absolutely correct. Races with low ranged damage indeed had the advantage of less reduced stats. This was fine early game with Gnomes as they were strong through other means. Elves were not fine in general since round 3, they got pre'd AND re'd by abakar going into round 4.

                    If you're effectively doubling range damage, hiding mechanics across the board will need to be buffed to accomodate.

                    Now? Gnomes might be fine late game but will be way way way too strong early game. Elves? Probably still fucked lol. I believe we started this round as +10% damage through range tech and it's now at 50%, so it wasn't pronounced.

                    Xliest this could also help stagger coordination and general returns so that it’s harder for big alliances to gang up on solo provinces.

                    Your troops now flee in shame, your "strategy" is the stuff of tavern jokes, and your kingdom's pride? Crushed like a grape under the boot of reality. 🍇💥

                    Better luck next time... if there is a next time. 😏

                    We managed to kill : 13 Knight 0 Infantry 0 Pikeman 0 Heavy Infantry 0 Archer 0 Mounted Archers

                    But we lost : 621 Mage 595 Swordman 342 Lanceman 454 Caragous 732 Archer 763 Elite Archer

                    Now I know how @Mack10 feels. His is better 170ish Knight. Mine is insane, only 13 Knight. lol.

                    • Leo replied to this.

                      On May 5, 2025 at 18:47:18:

                      My Lord, my Lord, we were invaded by Gnomeville at Lithar-1! Enemies are upon us. They took everything what they could, our troops were unable to defend our kingdom. We must do something now!

                      We lost 1 Castle(s) sorrounded by 34 lands.
                      In this lands are also constructed : 68 Advanced Training Center , 0 Farm , 18 Forge , 33 Guard House , 0 Guard Tower , 21 House , 6 Market , 1 Medical Center , 0 Mill , 0 Mine , 20 School , 34 Training Center ,

                      We managed to kill : 15 Catapult 35 Infantry 392 Militia 21 Rider 468 Rock thrower 9 Balista

                      But we lost : 0 Mage 364 Swordman 242 Lanceman 0 Caragous 346 Archer 0 Elite Archer

                      Ahw.. got rekt right after the attacked. geez..Let me breath lmao.

                        xiAo-Shin Star

                        Well at least this time the engine is keeping a log. That can help to enlighten the weirdness.