Looking through the forums there are TONS of excellent suggestions kind of riddled throughout where players are having great ideas in the midst of a conversation. I would like to create a consolidated board here. The intent is not for discussion, keep having those in their usual places. Any reply's on this board I would flag/delete for you to post them to their appropriate location. You would post your idea, preferably in the template below. You could edit them at your leisure if you had a change of heart or thought of something better with the conversation you had in the other board posts.

This board could really consolidate ideas, help the devs by giving a single location for the good idea fairies, keep track of these excellent suggestions so they don't get lost in the rabble, and ultimately increase the speed at which the devs could implement them in the future.

Please keep in mind that such changes are NOT on the short term agenda. These would come much later.

Template:
1) What you believe the problem is
2) A thorough discussion of what you believe the solutions are
3) Forward thinking about how such a change might influence the game on both a small and larger scale would be very useful

CASTLE PASSING Leo's suggestion:

Well, people are always passing castles basically. Because when you are in mid ranks there is not much you can do to defend when someone 2x KS attacks you while your army at home. In late round with gate they can send almost full force, so basically you pass your castle to them. In my first round gate was not breaking protection and i was into seeing how much Caragous can be strong. Playing Elf running full ATC and Caragouses i used to watch KHoF, find few targets who gained castles, attack/gate/attack/gate... then sell my castles to happy buyers from above. Get protection gate back army to defend any possible retals and use the payment to feed my army which was not possible with normal game economy.

Castle passing is also most effective strategy for mid-rank players to annoy and keep top players on their toes.

Without changing too much about the game, best can be done about this issue is to promote province success which still needs few comprehensive coding:

Increase province capacities to at least 10 (or to 15-20 if the player base in enough)
All provinces are multi-race.
Round does not start right away after sign-ups. A player or a group of players can assign a password to a province and share with people they want in.
After 3-7 days for a province forming phase, players without any province are assigned randomly to empty spots or together to a full province.
Disable inter-province attacks.
Introduce a feature to retreat (send) army to mountains with half travel time as attacks. Still spends a general.
Remove KHoF and only list PHoF (this one will not be popular amoung community) KHoF can still be reported at the round end.

Below two are double edged suggestions that can go either way. But, needs to be allowed in such concept.

Enable players to switch provinces (members in the new province need to vote for the new joiner with a 70% acceptance )
Enable province members to kick a member with a vote that needs no less then 70-80% to pass

Well these are just basics. If the concept is codeable and community find it interesting more ideas will be found to promote provinces.

No suggestions yet for allied provinces to pass castles to each other. But, the main reason for castle passing is to go under protection. With a better engine where losses are manageable and new/ enchanced strats it can lose its popularity. If we find a way for the game to discriminate real battles from castle passing battles to punish with a little protection time that also helps.

    MithicYort Castle passing as a strategic opportunity to win wars. Welcome to Thardferr. The round should start immediately, 2 weeks after a round start it doesnt matter if you are first or last, it's just a game.

      Jets in olden days, someone would just register your whole province. im not opposed to giving a day for everyone to set up their provinces.

      MithicYort This will not solve it at all, If a random guy outside the prov hits the main kingdom.

      I can implement random Gate if you have your army outside

        I kinda like the system of mob justice developed in this test round... If someone gets ganged up on or mistreated with toxic behavior, they can come report it to the forum dwellers and let vigilante justice take the wheel 🥰

        TheKeeper

        Can you elaborate this idea of random gate if you have your army outside? How would it work?

        I don't know what to comment and where to start.

          Wine

          Sooooo.... Don't? Ever considered that?

          Yort has lots of enforcing his rules to get to work on, everyone is breaking them! Me too x2! Lol

            Lord Thane Yeah TBH I was considering scrapping this and trying to think of another option to consolidate these suggestions 😃 Seems like a good in theory, bad in practice sort of thing!

            one things too i think Human Knights should have 1 lance 1 sword not 2 sword. the unit description even mentions a lance IIRC

            19 days later

            Would be nice to change the date to red text to break up the string of old news.

            Managing building ratios especially on mobile is a pain. At some point in the future would it be possible to implement some sort of ratio planner into the building section? I think CTA had that back in the day.

            All I was thinking was a table where you input your desired ratios and there would be a column added into the building interface that would just tell you how many of that building you need to maintain whatever ratio you added to the table. Lol basically I want the game to do the math for me because I am lazy and don't math good

              Thecatman I have an excel but ye, whenever im on the phone i just cry

              Some off the cuff ideas:

              On magic page: Detailed old news at bottom that truesight data and previous spells casted can be archived. Also show what active spells are on your kingdom with timelines. Would be cool to have a HUD of this info on the page that you are casting from without needing to go back to detailed data.

              Market: For non anonymous postings (if that gets implemented) hyperlink the leader name to the kingdom page to see where that person is and province. (or include this data on postings)

              KHoF: action button next to each kingdom with dropdown options- Magic, Attack, Message, etc.

              NAP system: Make official NAP voting between provinces, make it public. Any trade in market or aid that is sent without an official NAP in place is taxed heavily on both sides.

              Defense: Hyperlink or action button on battle reports that take you directly to magic or attack page with that kingdom pre selected.

                Sayer that's some great ideas for the Magic page - we already upgraded some of the other sections with QoL, I think the Magic screen could do with some upgrades like that too!

                That's a good idea for the Market, I just added province location next to names.

                I'm not sure about changing the KHoF view - probably would need consensus about changing that. But I definitely had these ideas planned for my game skins/themes that will be coming soon! There will be lots of little helper links built in 🙂

                I like the idea of public politics! But I don't want to encourage peace, so maybe we would just give NAP'd provinces a little bonus on production, lower attacks/spoils from inter-nap-attacks, and higher damages/spoils to people attacking provinces that have a NAP (with worsening scores per # of NAPs made). So there's a little balance between using a NAP, and getting punished for using NAP.

                I like the idea for the defense reports "retaliate NOW", "let's fireball their ass" lol, definitely should keep that idea floating around to include at some point.