saadht my first attack the target didn't have any troops, so zero casualties lol
We have the castle defense rule and the unit weighted damage allocation, those should help reduce casualties and distribute damage to the cheapest units. That's some help at least. We'll see how the rest of this rest round goes before making anymore battle engine changes.
The thing that is wrong is the tech times are low. I think that was a big mistake for this test round, it's ruining any sensible estimate of how a real round will go, making many opinions moot, especially around resource allocation. And it's promoting farming, hence this test round is completely ruined as far as any game balancing goes imo.
We have the poll up for currently suggested changes, and we may implement some more of those items. Other than that, I just want to test techs to verify they're all working and then wait for the real round to begin.