It might be an unpopular opinion, but I think some of us are set into believing what ratios “should” be in terms of army sizes and productions. Everything has a natural equilibrium for sustainability. Last beta we were given all the resources, so we ran huge armies (unsustainable).
Instead of expecting a 1:1 GH be sustained by 1:1 farms, maybe we all just run smaller armies. Maybe run more building that gain/utilize the race bonus and trade for the other resources.
(Theoretical numbers and crude examples): Maybe the sustain rate is actually 0.6:1 GH and 1.4:1 Farms…. Maybe managing training rate is TC/ATC (combined) is 0.8:1 and forges 0.2:1. If you are a dwarf, maybe build more mines > mills and sell/trade excess iron for wood.
I agree there is merit to making some buildings more useful (ie. GT), but we cannot expect to have everything inflated…. Undoubtedly, there will always be “mandatory” and “optional” buildings. And as rulers we have to find the balance.
Choosing to go schools/wizards, will have opportunity cost elsewhere… Maybe go more houses with extra unused pop just for the gold?
I don’t think buildings all need to be the “best” because that is impossible. I think all the buildings have to be “acceptable” as a viable option - good enough to build and be useful in a strategy (but it will take away from something else). You cannot run everything!
Extreme example: We can’t expect an elf to have great production (gold/iron/food), great magic success, formidable army, great attack/defence, huge armoury reserves…etc. something has to give and be compromised. Hence we need trade and allies. Focus should be in balancing the races… each should have advantages and disadvantages. And some may change over time (early vs late game)… and hopefully enjoyable to play. If every race is good at everything, then we all should just be human, and there wouldn’t need to be different races.
With unlimited resources, it hurt all races that received a resource bonus. With reduced tech time, gnomes were not able to exceed early game. With the resource drop (after EQ bug), struggling tic by tic management was resolved and the new market was flooded with cheap resources. Therefore, beta is NOT a realistic depiction of the economy for resources/army sizes/growth/production/market value.
Yes. I am aware my examples are crude and not realistic, but I am trying to convey a general concept. Just a thought. (Maybe I should have started a new thread with this).