I’ve been thinking more about the game’s market system and wanted to share a few thoughts and potential concerns. Overall, I appreciate the concept of a free market for trading and exchanging resources—it adds depth and strategic variety. However, I foresee a few issues that might arise, especially in the context of multiple accounts and early-game exploits.
A) Multiple Account Feeding Exploit
Currently, players can't send or receive aid during initial protection, but they can use the market system. With the new feature that giving free resources to newer kingdoms, it opens the door for abuse: a player could repeatedly create new kingdoms, funnel resources to a main kingdom through the market, and then delete those feeder accounts. This cycle could be repeated indefinitely.
Potential Solutions:
1) Restrict Market Access During Protection: One approach is to disable market access for kingdoms still under beginner protection. However, this wouldn't stop resource feeding after protection ends using “free resources.”
2) Expire or Reclaim Unused Resources: Another solution is to allow free resources during the 120-hour protection period, but reclaim all unused resources (gold, iron, wood, food) once protection ends. That way, a kingdom begins its post-protection phase with all buildings and military units built using the free resources, but no excess to feed others. This ensures a fair start without stockpiling.
B) Balancing Market Volume with Infrastructure
Another idea is to tie the functionality of the market system directly to the in-game "Market" building.
Suggested Mechanic ("unit" is a single unit of iron/wood/food/MP)
- Introduce a cap on how much a kingdom can trade per hour, based on how many market buildings they’ve constructed. For example, a kingdom with 10 markets could only trade up to 100 units/hour (10x the number of markets), while a more developed kingdom with 100 markets could trade 1,000 units/hour.
This approach introduces strategic decision-making—players will need to invest in infrastructure if they want to actively participate in the market. It would also help keep prices balanced and reflective of actual supply and demand, while discouraging spam trading or artificial inflation. It also prevents/slow down feeding (as per concern above)
C) Mercenary Units – Expanding Market Utility Across Races
With the introduction of Magic Points (MPs) and the ability for Elves—and to a lesser extent, Humans—to sell magic, it seems like a natural next step to allow other races to participate in a similar system by lending out their military units as mercenaries. Eg. Gnomes can lend out their RTs
Kingdoms could offer their units for hire via the market, allowing players to lend troops as “mercenaries” to support other kingdoms, especially smaller or newer ones.
Suggested Mechanics:
- Unit Lending Cap: A kingdom can lend up to 10% of any unit type they currently own. This ensures balance and prevents large kingdoms from overwhelming the system.
- Market-Based Contracts: Mercenaries would be listed as non-negotiable "contracts" on the market. Players could purchase these contracts to receive temporary control of the unit(s) involved.
- Fixed Pricing: Each contract would cost 90% of the unit’s gold-based training and armory costs (excluding wood and iron). This provides an incentive to use the feature while keeping prices fair. And it is a net loss to the lending kingdom.
- Contract Expiration & Return: Contracts would expire after 6 hours (or a time determined by the developers). Any unused or surviving units are automatically returned to their original kingdom after the contract ends.
Strategic Benefits:
- Support for Smaller Kingdoms: This system enables smaller or developing kingdoms to collaborate and pool forces to challenge larger powers—adding a tactical layer to warfare and diplomacy.
- Economic Options for All Races: It allows all races to participate in the economy in meaningful ways, similar to how Elves can sell MPs.
- Encourages Market Activity & Planning: Lending and hiring mercenaries becomes another dimension of market strategy, especially in preparation for coordinated attacks or defense.
I have no idea how difficult the coding will be... But just a thought.