saadht @TheKeeper none of my production statistics have changed. 1.5x confirmed not included for orcs yet
Gold production?
You’re right, my calculation mistake.
Disregard my previous comment.
- Edited
As an orc, I am noticing, now that the army is rolling in. I am barely keeping pace with food. I am awaiting to voice my concerns once the army is built and ag is 120. But it does seems more challenging at this point.
TheKeeper and no, stupid gnomes should have to compensate for their large armies...
Can’t wait to see your 900 RT’s come knocking on my front door!
trupheus no stop it!
Also, what I am just now coming to realize. I don't believe that it is sustainable when crime rate is at 25% (25 castle) I couldn't imagine maintaining standard ratios of buildings that that level of crime rate. I always thought I was food fat until around 20's for castles then I would be starving.
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Food and gold aside, how are you guys feeling about the amount of population you have? It feels like my ratio's are uneven and i'm pop starved even at 4:1 houses
Jules I am also pop starved sort of, I have just enough to max (double optimal) mines mills and farms but barely any in blacksmithing i think that the cascading pop might be happening to slow, i recall pop growth occurring very quickly after an attack, and land gain and Barely any more than 4 hours after that it could be that we need to accelerate the cascade to occur over 4 or 6 hour's rather that the 12 we discussed originally.
With 99% of my units surviving my attack (I lost) on the keeper. I see that the food upkeep did not get increased for the 24 days for them to make their return.
For science! I'm here to say, when I lost an attack like that, it should take me 30-40 hours to rebuild my army after a failed attack.