skigglez
I get where you're coming from. You're not wrong—getting pre-retaled for more than you gain feels brutal, and it punishes any attempt at being proactive. When the guaranteed outcome of attacking is losing twice, that kills the incentive to engage.
At the same time, I want to clarify that I’m not defending castle-passing either. Castle-passing is super annoying, especially when it's used to keep attackers in protection and avoid any consequences. But unlike CLI, castle-passing still comes with some risks—especially if it's mistimed or if attackers anticipate the move. Castle-Passing is also a way that they kingdoms have essentially pre-retaliate themselves.
In the blended model I proposed earlier, those risks would increase:
- Shorter CLI means more vulnerability to retaliation.
- Delayed but still active pre-retal windows introduce strategic decision points.
- Castle-passing isn’t eliminated, but it becomes less of a get-out-of-jail-free card.
-- Passed kingdom still has to overcome basic defenses built or kept (eg. 9 hour duration)
Using AI to clarify in some of my responses to make thoughts more concise. My thoughts are sometimes just scattered. And I want to present in a clear with less emotion. Trying to state situation from my perspective.