LadyKaeleer difficulty is supposed to be based on your target, since the target also gets defensive buffs to fight against the attempt (racial buffs, plus their wizards). Since it seems to be a recurring complaint I made a note to visit the TS code at some point to see what's up, maybe there's a bug or something to not credit the defender enough, or their land size.
Clarification on what a multi is
skigglez I don't know if I'm doing great on my KD. Just trying to learn things here. I never send huge aids to any of my allies too.
BTW, can you buy my stuff in the market? Really appreciate it. Thanks in advance.
And for sure, I will be one of you interesting opponent sooner. Let's have fun in the game bro.
Wine I buy your Magic Potion, keep good price for me
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Lord Thane my thinking was, if it is based on the defending KD's KS, and a caster wishes to sink that much money and time into training up the wizards to peek at the inner workings of the larger KDs, maybe they (being the larger KDs) should consider changing their tactics to defend from offensive spells before altering overall gameplay.
Lord Thane looking into the code is always a good plan though, bugs are sneaky things.
If we could put an end to the witch hunt on multis that’d be great. I’m trusting that if their was suspicious activity it’d be caught.
LadyKaeleer
The answer can’t be for a dwarf or gnome to start running wizards to stop someone 1/10th of their size from consistently TSing them for their non-multi friends. Thane said he will look at it at some point, and that’s good enough for me.
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skigglez why can't that be the answer?
Genuinely asking, not being a bitch here.
LadyKaeleer
Because TS is extremely powerful, why should a tiny kingdom have that kind of utility? The large kingdom can’t interact with them in any way, seems imbalanced. Forcing gnome and dwarf into wizards will just make nobody play them ever.
skigglez funnily enough gnomes do get a pretty good advantage as casters, with the additional wizard storage space for schools. It's like, +50%? A gnome mage could be really powerful.
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skigglez unteched it isn't all that useful at gaining information, two players TS'ed the same KD and got wildly different results either earlier this round or during the previous one.
Some players sink time and money into their spell tech tree to get more details from the spell instead of growing their army/land.
Making sure that the wiz:land ratio is based off the defenders land and not the casters will ensure said caster has to sink A LOT of time/money/teching into getting any usable info from much larger kingdoms.
I could also see perhaps a tweek to racial resistances to casting. But that would have to be for beneficial spells as well. IE: Dwarves are historically wary of magic and it's uses, so they are 10% harder to cast upon.
LadyKaeleer
As long as it scales with the defender’s land that seems fair
skigglez yeah, if the current ratio of 7:1 is based off the casters land, then there is no incentive for casters to grow. 7:1 based on the defenders land as a base, means a lot more wizzies to be trained and rested. And that ratio wobbles as people research spell techs, you defend more if you have techs researched, even with minimal wizzies.
Upkeep and debuff still makes that very hard for gnome.
Other iterations of thardferr have removed the magic resistance against beneficial spells though. That was kinda nice.
trupheus I've been meaning to double check that that is actually working. It's supposed to be that way, but in practice doesn't feel like it.
Lord Thane My Lord if i stop playing for two days just for an example. Will i be consider as a functional multi?
KingLear you'll be fine. I have the vacation mode (in Preferences) on my list to finish soon and you'll be able to use that in the future.
Lord Thane
I bet only me and my brother doing this hahaha.. Since Human is too heavy cost I have my brother to cover that up. Lucky my wife didn't play anymore or else I would have non stop spells also.
Update on this, I finally had a chance to take a look at the code. It actually turned out to be a much bigger bug than expected.
The Truesight spell was setup correctly.
The actual problem was buried in our magic system where spell difficulty for offensive spells is actually computed. One of the modifiers it computes is KS based, so a caster has an easier chance at same sized or smaller kingdoms, and a more difficult chance for larger kingdoms. Unfortunately a < should have been a >. It has been working the opposite of how it was intended all this time... Meaning before it was easier to cast on larger kingdoms, and harder to cast on smaller/same sized.
It's fixed now, it will be a lot harder for small casters to successfully cast offensive spells on larger kingdoms now, as it should have always been