Ok, so I'm gonna try to make this post as respectful as possible given the circumstances. Let's try to keep it civil @Lord Thane , so we can actually discuss rather than fight.
We all know what happened with L19. I still think it was unfair. I wanted to explain the strategy here, and then you can tell us if we were within the rules or not. I'm not talking grey areas, I'm talking about straight up against the rules. Grey areas are there to be exploited, rules are not.
The strategy was as follows:
5 people pass to Isengard. Isengard grows, builds an army to defend himself, and resources to feed the others.
Next, myself (Assassinator or saadht) gets the passes. That's why I was creating an army etc.
After that, GK gets the boost, and finally Jaxx Leo and Elrond.
In this scenario, Jaxx Leo and Elrond were so far away from the jump that they do not need TC and/or armies until much later.
GK had been building an army. He had a tech on. How can it be that he was a functional multi? In actual fact, GK finished a tech while he was frozen, so it doesn't make any sense. Jaxx was the most teched out of all of us. The strategy just didn't require him to currently have army and TC. Leo was busy, his plan was to be last and tech up until then so that he can catch up at the end. How is that not allowed?
How was any of this out of the rules?
As for why CLI made it easier, please listen with a calm mind so that we can actually get somewhere Thane. You say that this strategy was possible even under old rules, and you're only partially right. I'll explain to you why it became more tempting.
Under the old rules, 5 of us would pass to Isengard, Isengard would then need to pass to another of our team members to get protection (15 hours not 24 mind you, so 9 hours less). The kd that received the last castle from Isengard would be vulnerable to our enemies, and probably that last castle would end up in our enemies' possession. Under CLI rules, we got the protection got to keep all the castles and our enemies got none. We got 9 more hours of prot as a cherry on top as well. Can you see how it's more appealing under this circumstance? 24 hours to rebuild an army when you have 5x the land you just used to have, and some of your team mates have already done so (can feed you resources), made this plan OP.
So here are my questions:
1) What was against the rules?
2) GK had an army and a tech on research, how was he a "functional multi"?
3) Why would Jaxx Elrond and Leo need TC and an army if their turn to jump was several days away?
Very calmly, with the intention to debate rather than to fight, I'd like some clarity please.
Thank you.
Edit: We actually made a mistake, the better strategy would be to stagger our castle completions by 2 ticks each so Isengard would hit every 2 ticks and have 34 hours of prot not 24.