Lord Thane
I played gnome quite a but before, the Additional housing is super important and makes sense, does it not? Allows the troops to be built and suicided more often and allows gold production bonus to buy wood. Also you can Jam a bunch of those lil MF's in a hole in the ground.
Since CLI has been introduced their strategy has been tampered with too much.
You are supposed to be hitting a lot and able to stop the retals but now that is nullified with CLI.
The weapons are not quick enough as well with 2.4. Maybe increase that more in an Aldard province?
You can say they are for advanced users but they have been nerfed and not a viable contender, take this round for example, there are barely any. and none climbing to the top. They should be powerhouses right now, especially with little Dwarves in the mix.
With all the humans there are plentiful targets to slap on Far Fighting and climb up very quickly.
The Catapults are to soak damage, but you really should never spec into ATC units for gnome because Riders suck (as you said), and its already too difficult for keeping up on wood for Militia/Inf.
The food costs alone should be a deterrent....
Keep in mind without the 115/house bonus you need to jack up housing as well.
End game the idea is to eventually switch to Infantry (When Light Armours are teched) and RT's with Cats/bals on build for as many castles as you have, again, to soak up a bit of damage from the RT's.
Their Racial Tech bonus is absolute trash, and I can say I tested that a few rounds ago when most of my army was ATC driven and explosive power researched.
There was no way I could build that type of army without the resources supplied and no way to sustain it.
With all of this said, I really feel Gnomes should have 115 housing bonus... Allows them to thrive.
King Haybol You have no say, you are fed from your fellow pinos, in the form of resources/retals/pretals/intimidation.
Play a round without your crew and then you can give feedback.