If the goal is to make the game feel more active, a better solution would be to introduce NPC kingdoms instead of giving every player a second restricted one.
NPCs would actually add content, not just clutter.
They’re openly artificial, so no one is being misled by inflated numbers. You could design them to be challenging, rewarding, or thematic — something that adds real value for both new and veteran players.
They’d also be great for teaching new players, giving them targets to practice on without getting steamrolled by someone 10x their size.
And most importantly, they help preserve the integrity of real kingdoms — diplomacy, retaliation, and alliances would still come from real players, not extra accounts pretending to fill space.
I’m not even fully sold on NPC kingdoms — but honestly, they still make more sense than handing out second kingdoms.
At least with NPCs, you’re not pretending the player base is bigger than it is. They have a clear purpose (training, loot, missions), and everyone knows what they are. They’re fake — but transparently fake.
The second-kingdom idea just inflates the map without adding meaningful interaction. It’s still the same players behind more accounts. It doesn’t generate new rivalries, diplomacy, or engagement — just the illusion of activity.
If we’re going to add filler, it should serve gameplay, not just pad stats.