Is anyone else having an issue keeping crime rate down? I've been bouncing between 3-6 crime rate for the last few days and I have almost 1-1 GH. Does army sitting around affect it? Or are humans just the crimey race?

Update. Just read the back log.. Anywho, second paragraph still stands

Also, just gotta say a huge THANK YOU!!! For bringing Thardferr back. It has to be a lot of work. I've been playing since the early days but was never very good or in the big provinces. Y'all are like celebrities to me

    Muh Dude Its random, for me i haven't seen it go above 3 though so 3-6 is a bit wild. but i think it fluctuates currently. it is supposed to go down when you build a GH, however i think that fix is still in the works.

    I've had a lot of work addressing critical bugs, but I have that feature in my sights.

    Hey so am I being punished for saying my crime rate was not going above 3? lol it jumped from 1 to 7 last tick, if it was going up to 7 at least have it ramp, over like 4 hours… make max jump 2 or 3 per tick…

      TheKeeper ahh I see. I see. That’s a good thing to have in the game. Is the intent still that It can be brought down by building GH at 1:1 whether or not that’s implemented yet doesn’t matter. Assuming you guys are still working on combat.

      I may have deleted a few guard houses in the process of reshaping the landscape. And now my crime rates -5 right now. Soooo, that's nice.

        @TheKeeper doesn't seem to work. I have a ridiculous GH ratio, one that wouldn't be possible without your gifts, and my crime rate is still 6.

        I get that it temporarily climbs after battles, but after a few ticks shouldn't it normalize?

          saadht each tik have a chance to increase or decrease CR (decrease more often), BUT if you build a GH, next tik will decrease