Managing building ratios especially on mobile is a pain. At some point in the future would it be possible to implement some sort of ratio planner into the building section? I think CTA had that back in the day.

All I was thinking was a table where you input your desired ratios and there would be a column added into the building interface that would just tell you how many of that building you need to maintain whatever ratio you added to the table. Lol basically I want the game to do the math for me because I am lazy and don't math good

    Thecatman I have an excel but ye, whenever im on the phone i just cry

    Some off the cuff ideas:

    On magic page: Detailed old news at bottom that truesight data and previous spells casted can be archived. Also show what active spells are on your kingdom with timelines. Would be cool to have a HUD of this info on the page that you are casting from without needing to go back to detailed data.

    Market: For non anonymous postings (if that gets implemented) hyperlink the leader name to the kingdom page to see where that person is and province. (or include this data on postings)

    KHoF: action button next to each kingdom with dropdown options- Magic, Attack, Message, etc.

    NAP system: Make official NAP voting between provinces, make it public. Any trade in market or aid that is sent without an official NAP in place is taxed heavily on both sides.

    Defense: Hyperlink or action button on battle reports that take you directly to magic or attack page with that kingdom pre selected.

      Sayer that's some great ideas for the Magic page - we already upgraded some of the other sections with QoL, I think the Magic screen could do with some upgrades like that too!

      That's a good idea for the Market, I just added province location next to names.

      I'm not sure about changing the KHoF view - probably would need consensus about changing that. But I definitely had these ideas planned for my game skins/themes that will be coming soon! There will be lots of little helper links built in 🙂

      I like the idea of public politics! But I don't want to encourage peace, so maybe we would just give NAP'd provinces a little bonus on production, lower attacks/spoils from inter-nap-attacks, and higher damages/spoils to people attacking provinces that have a NAP (with worsening scores per # of NAPs made). So there's a little balance between using a NAP, and getting punished for using NAP.

      I like the idea for the defense reports "retaliate NOW", "let's fireball their ass" lol, definitely should keep that idea floating around to include at some point.

      Template:
      1) What you believe the problem is - large alliances taking over. We need a system change to reduce the benefits of coordinating outside of your province. The most valuable asset in a conflict is kingdoms. It’s not having solid strategy and coordination with your province. It’s not running an efficient kingdom. It’s having a mega alliance. Players aren’t going to just stop forming alliances of groups of 10+ people.

      2) A thorough discussion of what you believe the solutions are - I see a couple possible solutions.

      First idea. Remove retaliations. I know. It’s crazy. I hated the idea at first. Easy to code. This removes the benefit of finding others to hit someone before you take your retaliation. It takes away getting hit 3 times before your army gets home when you do make an attack. Going back through attacks on me this round, once has the pre for a retal been by someone in their province. Removing retals removes a lot of the risk of making attacks.

      Second idea. Retals give retals again and retals can only be taken if someone from your province was the kingdom that put the defending kingdom in protection. This will enable bloody feuds between two provinces and act as a deterrent to bringing in others. Can’t take that retal if another prov makes the pre. This has some downsides. Like making hits and then hiding in protection by getting someone from another province to hit you. To combat that I would like to introduce the Thardferr Honor Committee, THC for short. THC will examine reports of activity unbecoming of the spirit of war. Devs should not be part of this. Stay focused on developing a great game that is easy to learn and hard to win.

      3) Forward thinking about how such a change might influence the game on both a small and larger scale would be very useful - yeah I typed this out on mobile while in a very important business meeting. I’m done thinking. Poke holes ya filthy animals.

      Following up trupheus suggestions. (Sharing his sentiment that it should be a province game rather than political one. Gameplay would more balanced and welcoming for new and lone players)

      1. Stop ability to send aid outside your province. (Use the marked for that not a multi)
      2. Pre only valid when an attack is made by a province team mate. ( take the relevance of too many provinces joining together and destroying gameplay joy)
      3. Friendly spells to be limited in being casted on province members. ( Use the market for that not a multi)
      4. Province kingdoms cannot attack each other. (Avoid castle passing)

      Just some lines of thought. Feel free to ignore 😌

        Konkistador im liking 1, 3, 4. That certainly would help make provinces great again, and help scuttle some toxic play style. We should poll these.

          Konkistador Great ideas.

          I also dont dislike 2 but i dont know how you can handle this. Lets say A hits you. Is he in protection for everyone besides your province mates?

          I only see that happening if there is a war system where you could join as a province vs other province and you'll play in a bubble.

          Xliest

          Konkistador I think these ideas are pretty great and support a cohesive playing environment

            There are so many change ideas flying around these boards right now I can’t even keep up with it all.

              AdinTheDark I'm ready for a real round normal speed so we can really see where we are. If course some people cannot handle a single failure and will bitch immediately..mmmy bad! Others just jerking away that they lost their eyesight.

              If there was a public politic system for naps, there could also be a public political system for war too. Declare war, have a prep day to stockpile, build or recruit allies if underpowered. Attacking outside warring provinces is nerfed, attacking warring provinces if not affiliated is nerfed.

              Balancing for public war if one province is drastically larger than the other where individual kingdoms are recruited to the underdogs side up to a limit of total land or KS. Cool down period after a war. Just spitballin here

                Sayer I love the sound of the idea, but like most of our ideas, they're too easily abused.

                Imagine 2 provinces that are in an alliance "Declare War" and now anyone outside of the "War" has their attacks nerfed? Then all they do is not attack each other.

                To me, that's boring to not attack, or to create these super alliances, but they happen every time. And if you give some people the chance, they will find ways to abuse any system.

                  Nolio there would definitely need to be safeguards to prevent abuse... Like limit it to 1 week and require a threshold of casualties, if neither side met then there would be dire consequences - like the god of war pays them a visit and destroys half of all their buildings and armies lol

                    Lord Thane I love ideas like that. Something like, if you haven't made an attack in 30 hours, Half your army abandons you

                      Nolio I love ideas like that. Something like, if you haven't made an attack in 30 hours, Half your army abandons you

                      I've had this exact thought since the CTA days and my thought process that shoots it down is this.

                      What constitutes an attack? Taking a castle? Ok I will hit someone with 0 troops home and only send 50 to win. Sending 100 militia on QR at a friend who won't take the retal?

                      • Edited

                      Lord Thane

                      Well toxic according to who? I find it toxic to line up to attack a kingdom at the same tick. Kills the casual gameplay. We have work to do, kids to attend to, etc. Basically life. But in thardferr you miss 5 minutes of not refreshing you may be done for the day or few days.

                      Here is another suggestion from me and it absolutely needs to be in the game since the old game.

                      When a kingdom defends an attack losing troops worth 25% of defense power of his fighting units, it can't be attacked again at least for 2 ticks. Can't be 1 tick. Retals can bypass this. Protection time can be extended to max. 5 ticks for every 10% more.

                      If it is possible for me to get attacked 3 times in same tick (2 defend + 1 loss) it means i faced a much bigger army in total for the specific tick. Should've lost it on the first attack because remaining offenser units are much bigger than my defender units after the first battle. But game just don't know that. KS updates after tick, so can't benefit from KS penalties either.

                      And that my friends i call abusing the system.

                        AdinTheDark There are so many change ideas flying around these boards right now I can’t even keep up with it all.

                        Less than half of the ideas that run through my head make it onto the forum.