• Edited

It's a social problem. And it will always be a problem until it is simply not worth it.

I didn't mind CTA's(?) answer which was the minimum troop value required to stay at home or you only got 3 ticks prot. Whatever value that was... made it not worth it to take your buddies castle. Offense wasn't hampered because the 70% defense rule was also in play on the defenders side. Right? idk I could be wrong but I believe that's how it was. Seems to kill a few birds with one stone.

Thoughts?

    Jules the only problem with the cta rule was people would hit with low kingdoms when your army was out to whittle you down to having less than the % needed for real pro then you were 3 ticked and you would get destroyed

      saadht that's always a easy fix 😂

      I think the community will come up with something to make that behavior less enticing tho. Where's @Leo on this, he has good ideas haha 🤓

        trupheus

        saadht

        And how can you identify castle passing? Because eventually, enemies are left and right including those who are multi's and pretty active. I mean if you attack and got hit right after by someone or anyone that you don't know, that doesn't count as castle passing. Unless the devs knows who is who. Who ally with the attacker, Who attacked the attacker or where the castle went. or Perhaps the devs has 24/7 time to check each KD's logs.

          xiAo-Shin Star

          It's quite obvious. We can report, they can check. So you're saying you WEREN'T castle passing?

          Lord Thane OK legit, can there be a news post with funny AI generated text if this is implemented. Maybe leave out their name but let the entire realm know that some one got the beans from a giant fireball!

          "For their lack of honor, a kingdom among you has been punished by the Gods with a fireball the size of the sun! Let this be a warning for those among you considering such behavior!"

          Darteye farm accounts are equally a big issue. Not really sure how you solve that outside of an IP checker

            xiAo-Shin Star would be fairly simple to implement a alliance mechanic that gives you some sort of passive bonus for the number of days you’ve been allied with up to five other kingdoms, you also can’t attack your allies, if you drop the alliance to Castle pass, you would lose the passive buff

            Brozee you are not wrong...I haven't even broached the multi issue....

            Mainly cause I don't think it's rampant atm

              xiAo-Shin Star

              I mean it’s pretty obvious when an attack is made at 58 minutes 30 seconds and that kingdom is back in protection before the tick happens.

              It’s either highly coordinated between multiple people or you’re running multiple accounts.

                trupheus

                The Thardferr disciplinary committee lol. Convenes every wednesday to discuss allegations of castle passing and multi'ing. Every wednesday, your lamentations could echo through the realm!

                For the second time i will comment here even if i know this forum is one sided. All i can say is that "When you are surrounded by enemies, the best thing to do is to take underprotection all the time. Its not because we do castle passing we are multi users already. We are different individuals living in different locations and having coordinated attacks. Thats how we love playing this game. We play with heart. 100% dedicated to the game. Checking on time. Scouting.. etc! Even if we are also busy in our jobs. We spend time just to manage our kingdoms. Im here in europe country working as a truck driver. Thats all i can say. Now to you TRUPEUS WHO ALLIED ALMOST ALL THE PROVINCE. HAPPY NOW? enjoying the game just farming with your bunch of alliances? E1, T1, L1, L2, L7, T10, (L10 Mack). Congratulations on making this game a farmville.

                  Jasonlear

                  Sounds like a job for the Thardferr disciplinary committee.

                  E1/T1/L1/L2/L7/T10/L10 Mack - Can you confirm the number of hits on each other in the last 48 hours?

                    Jules im pretty sure these provinces(L1, L2, E1, L7, T5, T1, T10) are not hitting each other and they have coordinated attacks against us. (L10's and E1 wine and T5 fish and R10)

                    I was with there group chat before thats why i know.

                    I can confirm we have absolutely nothing going on in L7 lol. Actually feel sorry for Lord Eagle since he's very active and posts in our forum - but I don't ever login to my account anymore unless I'm running a test 😭

                      Jasonlear idk, I'm not sure if there's something to be done about people making alliances. I would just hope that by now we're all old enough to try playing less toxicly than we did 20 years ago. Plus we don't really have a big enough player base where big alliances can even afford to exist really - they'd just be ruining the game for themselves.

                      For castle passing tactics, I'm still looking to see what kind of creative ideas people can think of.

                      • Edited

                      DougEfresh

                      Had they tried improving on this?

                      In my head we could further this by checking the value of army left behind at the time the army was sent, and then use that value instead of the instantaneous value of army currently at home. For as long as that army is out. So if you get hit by a shitter first it wouldn't matter.