Everyone did a lot of good work getting us to this point. I'm sorry so many people took a lot of things personally when the round was meant to be crazy. Realistically, we should have just set everyone off with massive supply from the get-go so people would understand - this is a testing round.
Maybe we should have had a closed test round. But, I think we were all just caught up in the excitement to get started.
It's a brand new game too. That's worth noting because it's not like TheKeeper had a bunch of source code from old Thard or anything. It was all built from the ground up with screenshots of game screens and copies of the game guide on archive.org, and shoddy old man memories.
Shoot just a few months ago I randomly checked on the Thard domain like I do every few years, and went ahead and fired off an email to the owner hoping it would make its way there. I just wanted to buy the domain so I could develop a new Thardferr on my own. But, I eventually got a response back from Carlos and we hit it off recounting the glory days we had. I told him my plans, and he had the same idea - and as luck would have it we are both developers πͺ
The game has progressed beautifully, and we're so close to a first real round with no bugs or exploits, it will be great. I'll turn 42 on June 4th, and hoping we'll be in the thick of our first real round by then.
I just hope everyone has a good time, and maybe we can keep this old game going for a while π₯°
Speaking of. I had some funny thoughts during all this dev. Wondering if we'll eventually close Thard again in however many years... Will we all come back as 60 year olds to rebuild and play again? And then do it again 20 years after that? So funny to think about. We're all hurling through time, meeting up every couple decades now to reconnect with each other, in comradery and in spite. Feelsbadman to wonder how many players aren't with us anymore. This is like a reunion for Thardferr.