Lord Thane
@TheKeeper
I implore you to listen to my opinion with a more open mind.
In the initial game design, peasants ate 6 food. There were thousands of players back then. All of them came together and then sometime shortly afterwards, peasants were eating 0 food.
There were no "undeads" without food upkeep on combat units. Everybody on equal footing, more or less.
If the MUCH larger community felt at that time that peasants eating food is unsustainable, maybe we should re-explore that? I'm saying don't start with 0 food, maybe try 3 food for a while.
As the game currently stands, you build to 2 castles, hit somebody for your third with a good sustainable army, if enough units survive and are away, you're slightly pressed for food. Mind you, you also get a tonne of unbuilt land because 30% buildings destroyed, all your resources go to building this up. This was only 15% in the previous version. Now if your opponent pre and retals you before your army returns, you're down to 1/3rd land and not enough farms/gh to support your away army. This = time to quit and say the game is too broken to play.
I've seen two people go through it already.
Not everybody has the nerves of steel I do 😃
Thank you for listening.
Edit: Also to add that retals not giving retals means even if you rebuild back, max you'll come back to is 2 castles. Even though I used the retals not giving retals to my advantage yesterday, I implore you, let's stop encouraging strategies that will lead to FarmVille! Attacking first really isn't worth it unless it's a bottom feed where the target doesn't have any friends and cannot get you with a pre and a retal. Really, as the game stands, the best strategy is to farm until you get hit. Not a big fan tbh. We need changes to encourage hitting not discourage it.