TheKeeper
Im not either but i do ok. What i mean is, you currently have players that are not good enough to come to a forum and debate in english. Well, being vocal about things doesnt make them right. If people want you to remove attacks just to see who farms faster, would you do it? Doesnt make any sense to me. Im cool with having an opinion, im cool with you open comunication and the polls to feel the 'pulse' of the people but you cant (well ofc you can, but i think its dangerous) listen to every complaint.

Anyway, let the democracy work then, it's your game, you know better.

Jaxx if he would stop complaining that nobody reads or cares about his comments then I wouldn't have to bully him about it.

Anyways, I was agreeing with him, so that should make him happy šŸ˜šŸ’ŖšŸ˜‡

    Lord Thane

    You can say whatever you’d like to me. Call me a crybaby or a complainer, idc. Just fix the damn problems like nerfing your retal ability if the offender is smaller than you. Just make this game make sense logically. I wished for the game to be back a long time and now that it is, I am quite invested in trying to make it work as best as I know how to suggest. If you’d like, I’ll stop. No worries.

      saadht no I appreciate your ideas, and it does make a difference. But don't get disappointed when we don't implement them all, or accuse us of some kind of preferential treatment. I've shut down ideas from all the ppl you say we're exclusively listening to.

      I'm most likely going to add your idea to prevent the KS penalty from affecting retals, that was a good idea šŸ‘

      The reason you see other people's ideas getting implemented is because we're throwing so many out there. Only the good ones stick. I've had a lot of ideas ignored cause they were countered by better arguments or just a bad idea in general. But that's brainstorming..

        Muh Dude

        Well, I don’t know if anybody ever logically told me why some of the ideas are bad. I’ll recap them here:

        1) peasants eating too much food. This was already addressed early in the og game so I stand by it.
        2) Attacked land only losing 15-20% of the buildings not 40%. We must make attacking attractive.
        3) faster pop growth. All your empty pop should be filled within 4hours (1 hour with NG). This would also ease gold production and allow you to use this pop in production. Further, NG is broken as it takes something like 17:1 wizzes so making it powerful enough to fill 200 houses in 1 tick should be there.
        4) BF penalty not applying to retals.
        5) more than X (150% or 200%) uphitting should be banned.
        6) offensive spells only give land retals not castles.
        7) fix wiz:land ratio, it was already done in the og game, 15:1 was godbless level ratio not natural growth in the old game.

        I’m not asking for radical changes. Heck some of these changes were already made to the og game. I just haven’t heard logical rebuttals to why any of this is a bad idea, except that we can’t ā€œadapt to my playing styleā€.

          saadht One of these people was you, so you have a very good idea what I'm talking about.

          lol I do know what you are talking about but. Let’s say that you have 5 generals and 5 people attack you to break you they probably lose their whole army which is more costly than the land, then you send your goons into to pretal for you they each get a castle, then you retal and get 5 castles how is that a good trade?

          We are simply trying to find a middle ground, and honestly reduced attack power is a fine way for that to work when you are bottom feeding scum.

          saadht

          Sounds pretty cool, I'll for sure implement some of your ideas soon, except 6, I have no clue how to implement it, what if the attacker does a offensive spell, then attacks, then another offensive spell.

          and multiple scenarios like that

            TheKeeper

            For #6 how about we don’t call them retals? We call them spell payback. This way we’d have a completely new function that gives a retal but restricts your castle being taken. So if you cast offensive, you give a spell payback. Then you attack, you give a retal. You cast another offensive, another spell payback.

            Idk I’m not a developer maybe I’m oversimplifying.

            saadht

            1. peasants eating food, is a good change. It’s logical that your cousins need to eat right?
            2. Buildings transferred on attack I agree could use some tweaking I’ve even argued for this in the past
            3. Faster pop grow absolutely needed the log function limiting growth now is not a great idea. If we go back to og thardferr it was 10% of pop per tick. I’m for maybe reducing this number a hair but full pop in under 8 hours should 100% be a reasonable expectation.
            4. Retals need to be looked at it was a problem then it’s a problem now. I like the scaling BF protection that includes reduced attack power for the larger Kd I think it’s fair.
            5. I somewhat agree but it has to be a number that can’t be out grown in 12 hours. So I’m closer to 3x.
            6. No comment magic is trash and needs to be looked at hard.
            7. Same as 6.

              Xliest

              For 1, I’m not saying go back to 0 food like OG game. I’m saying reduce intake. Maybe try 3 food per pop. Makes more balance since we now also have undead who will have extra spaces because they’re not running 1.2:1 farms.

              For 4, I’m saying keep the BF penalty but only if you’re the offender. For example, every time I’ve ā€œBFed youā€, it’s been a retal. If you don’t want to be BFed by a larger kd don’t hit them first, it’s simple.

              For 5, I don’t mind if it’s 2.5x but it must be defined. It’s not a problem now but in the past I’ve had enemies create multiple kd and a week into the fight keep suiciding me with smaller kds. They never grew beyond 1 castle so at least you can army kill them for some land on a retal.

              Ok I’m grateful for @TheKeeper ’s response. I’m actually grateful for your response too Xliest since at least now we’re talking logically and not just dismissing.

                saadht

                1. They currently eat 1/6 if you meant halfling that to 1/12 I’m always for changing numbers to balance things out for players. Maybe we go incremental to 1/9 then if that’s still to much 1/12… undead have the same problem as us though their pop still eats food, just the units don’t… so like freeze and icestorm still affect them. Just to a lesser extent.

                2. Ya I still think you could let those retals fall off rather than taking 1/2 my kingdom at 4x my strength but that’s more of a you problem than a game problem. Maybe on retals only the attack reduction applys so that you actually have to send more than 4 units but extra casualties does not. I’m just spitballing here though I think smaller kingdoms should always get more perks than the bigger ones to protect new players from wanting to quit and to keep the game enjoyable for people not part of 20 kingdom alliances. If I attacked and took a castle I would be ok with you getting to retal but if I attacked and got nothing poo on you, you have to wait for me to grow up into 50% range or drop Ks to come for me.

                And for 5 ya numbers are for tweaking but I am a stiff proponent of deleting kingdoms that are multis so in theory this should not be a problem

                  Xliest

                  Still unable to explain why i should let the retals fall off. If you hit me, it’s my right to hit you. If you misjudged, i shall try not to. Just because you’re small you get to kill my troops and I should do nothing about it? Larger kd are larger as they are investing time and effort and to some extent strategy. Don’t penalise retals. Penalise offensives.

                    saadht I don’t want to argue what’s in the past. I’m saying it’s extremely dishonourable that’s it.

                    @TheKeeper please head the suggestions let’s balance the core of the game make it work make it useable for kingdoms both big and small. Then make the additions and changes to things that are cosmetic

                    I have done some modeling and and at 50k peons we are looking at 70k gold, at 100k peons 140k gold I dont think it is sustainable to move higher than 200 land based on my current calcs. There needs to be closed testing at all stages to make sure it all fits and where it starts to break we need to figure out why and to make it function again.

                    saadht One more thing.. You opinions are all good (minus the bottom feeding, we're trying to grow the game and stomping out casuals isn't gonna help. Take it as a badge of honor it took 4 people to break you) But adding those ideas to the bottom of a 50 post thread is a good way for people to miss/ignore your suggestions. Try to keep one subject per thread so the discussion can stay on point and it's easier for Thane and Keeper to pick out the key points with their AI witchcraft. Also, polls help a lot by getting a feel of what other people think who don't want to argue numbers

                    I have too many to say but i will shut-up for now about these new implementations.

                    Although i have one question: What stopped you at 50%? Why not allow all attacks based on "Attack Penalty Based on Strength Gap?"

                      Leo
                      Im curious about this one.