- Edited
Basically you want market to be faster in trade. Enter the market buy/sell whatever you want at a reasonable price for you. Nothing wrong with that. Best way is to have a wider playerbase and let the supply/demand do its thing.
But, there are people out there making a living through market only because of the low numbers of offers using arbitrage. That is kinda fun also. We see and feel the effects of wars and such reflected on the market in a stronger way.
Secondly, you would only get penalized if your pricing is way too far off and no one wants it.
The problem with this is conditions change overtime. There is no exact way to tell 1 iron is worth x gp. Demand from a big human province wagging war can make iron prices x2 over a day. I'd like us to have the option to list our prices predicting such fluctuations. When prices go up people looking for gold (for example to start and expensive tech) would build more mines and sell. Enough people selling will make the prices decline. Vice versa.
So I disagree that the resources don't move.
"Fast moving consumer goods" is a term. I used it to address group of products that usually have a considerably short shelf-life that you need to sell them quickly. For example milk, cheese, packaged food.