Not sure if i should try but here it goes. Delusions of a jagoff with a flawed logic:
Additional changes to make best use of CLI and avoid castle passing.
- Add a political status to game. Enemy, Neutral, Friendly. All kingdoms in the same province are friendly and it can't be changed throughout the round. Other kingdoms are neutral at start. Attacking a neutral kingdom is possible but does not go through CLI. Attacking an enemy kingdom can pass through CLI.
Enemy Kingdoms cannot send/recieve aid to each other. They can exchange attacks and pass through CLI
Neutral Kingdoms can send/recieve aid to each other. They can attack each other resulting the status to be changed to enemy but cannot pass through CLI
Friendly Kingdoms can send/recieve aid to each other. They cannot attack each other.
Status Changes:
Neutral Kingdom attacking each other changes the status to Enemy. They cannot attack a kingdom who is under CLI. Neutral kingdoms can send request to each other to change the status to Friendly. After acceptance there is 48h cooldown time for status to be changed.
Enemy kingdoms can send each other request to turn the status to Neutral. Still needs receiver end to accept the offer. Status change happens after 48 hours of approval. Enemy status and rules are applied during the cooldown period but hostile activity cancels status change. You can only send 1 request every 48h.
Friendly kingdoms cannot attack each other. Same 48h rule apply to change the status to Neutral.
KHOF shows political status of each Kingdom to the player.
Crime rate gets affected by the troops home. In order to maintain a peaceful community the population should be covered by 1 TC unit per 20 villager 1 ATC unit per 50 villager (these numbers are hypotetical) staying home. Otherwise the kingdom goes under crime rate crisis. Crime rate climbs drastically and population growth stops or turns to negative each passing tick according to the insufficent troops to maintain peace. Building GH does not affect crime rate if a kindom is under crime rate crisis.
Give players the option to adjust their defending troops. Cannot be less then enough to maintain order of population. Max cannot be more than (1- castle * 0.5) %. Troops that can't be allocated to be capped at 20% (40 castles). Each adjustment takes effect after 3 ticks and breaks regular protection immidiately upon adjustment.
I will read but not reply to any comment. These are basics, numbers can be tweaked and additional features can be added. Just putting this here for future reference as a vision