Mack10 TheGodlyGenius The old strategy was to disband all troops and wizards, then starve them to get your wood/iron/gold up. It just wasnt worth it for the blessings early on and GC was not needed at all. You could always cast on yourself, just not others in initial Protection. With that said, I am always looking for blessings/GC's ๐
Xliest FYI Blessing was 30%, GB was 10% I saw some where that we made blessing 10% thatโs not what it once was.
Xliest Jets I actually don't recall what Growing crop or fertile land or whatever its called gave. I imagine that 15% is a good number.
Blahblah So is anyone able to cast on someone in protection? I wouldn't mind getting a blessing and Growing crops.
Twiztid Blessing need adjustment as the 10% almost doesn't make it worth casting. GC is very big benefit clearing see the value in it. Can we move Blessing up to 30% or even 25%. I am 90% sure it use to be 30%
Xliest It depends on the spell chapter four in the game guide explains more about spells Iโm pretty sure they added some factor of randomness but I would go for at least 15 wizards per acre. Heh
Darteye i remember as elf i would do 3:1 for bless/GC with 1:1 school/acre. Gbless i think was like 8-10:1? obviously this adjusts when techs/more schools etc come into play
Mack10 Darteye Those are the numbers I remember. At 1:1 schools I would do 20-30:1 for GB. Cant fail that......
CyberPtra On April 26, 2025 at 17:10:29: Chips successfully cast a Truesight spell on your kingdom, revealing some information about your kingdom. I am still in initial protection; This should have failed or errored on the other end...correct?