Cora
It’s my pipe dream haha. There’s a few low KS kingdoms (1/3 the KS) that run all wizards that are casting multiple TS on our group and we have no recourse against it. Even on our elves who are running wizards they basically never fail. Seems like an issue to me because they are able to TS us while in protection too - a massive advantage for that group in my opinion. Especially when one of the kingdoms doing it is Haybol’s multi (proven in another thread), he never does an attack without it.

    Cora I agree with this! They offer purely information, and nothing beyond that. 🫣🫣🫣

    skigglez
    I dont agree a TS should give retal. Most that stay small are effective early game by staying low and casting. Especially with this Castle% hits.... If I was elf this round I would purposely stay with 2-3 castles due to this terrible rule and the ability to be selling Pots in the market to stockpile resources.

    However I do agree Haybol has a multi/friend who is playing only to help him in E7

      Mack10
      It is a huge advantage to have that many TS because the account is set up purely to do so, whereas real accounts have to use their wizards for other things. Haybol might think it isn’t an advantage to have constant information about multiple kingdoms, but it really is, especially since the racial resistances for dwarf and gnome essentially do nothing. If it wasn’t an advantage they wouldn’t have multi kingdoms set up to do exactly what they’re doing.

        skigglez You've got the wrong person! I'm not OTEN of Jerjermon in E7, and I don't have a multi setup. 🫡🫡🫡 Just so you know, I stock up on a lot of MPs from the market to make up for my spellcasting, particularly since I'm without wizzard now. 🥸🥸🥸

          skigglez the racial resistances are working. I failed casting on a dwarf using the same ratio that I use for a gnome. That extra 5% resistance made a difference in my calculations. I should have accounted for that, but I didn’t. So the cast failed. I understand the frustration of having multiple TS casted on you, but it doesn’t mean that it should have a retal for it.

            King Haybol
            You know exactly who it is, you accidentally posted from the wrong forum account dude. It’s fine the devs said it’s legit, so you get to keep doing it. But just know that everyone thinks it’s extremely scummy. Almost feel bad for you that you don’t have the confidence to play a legit round

              skigglez Wait, what? 🧐🧐🧐 Every single one of my attacks is legit, and I'm expanding organically, without any resource assistance from my alliance! Seriously, the only 'help' I requested was that Truesight spell. Lol.

              To clear up any doubt, I used Truesight (TS) for my personal use previously because I run schools. Here's the history for your reference.

              Spell Target Cast Time Duration
              Truesight Adamastor Of MAGNNIFICUM in Lithar #3 2025-06-14 15:13:08 One-time
              Truesight Talic Of Bloodforge in Khardfee #13 2025-06-14 12:05:47 One-time
              Truesight Mugnor Frothbeard Of Kegspire in Khardfee #13 2025-06-14 06:38:45 One-time
              Truesight Katy Perry Of Astronaut in Edilar #13 2025-06-14 06:06:34 One-time
              Truesight Buttmud Brooks Of Bowelburg Vale in Edilar #13 2025-06-14 04:11:32 One-time
              Truesight Katy Perry Of Astronaut in Edilar #13 2025-06-13 23:58:54 One-time
              Truesight Katy Perry Of Astronaut in Edilar #13 2025-06-13 21:17:09 One-time
              Truesight Jets Of Independence in Khardfee #19 2025-06-13 20:43:19 One-time
              Truesight Buttmud Brooks Of Bowelburg Vale in Edilar #13 2025-06-13 03:08:55 One-time
              Truesight Jets Of Independence in Khardfee #19 2025-06-13 03:03:37 One-time

              skigglez

              If you keep failing TS on your elf, do something different. Your schools per land are too low for the amount of wiz you’re using. Use more wiz, get more schools, or both. You failed a TS on 2 elves in the same tick. Learn. Get better.

              TS shouldn’t give a retal.

              That offensive damaging spells give a retal when they can’t take a castle doesn’t make sense to me. They can’t target military. They can’t take a castle. They can’t take land. Yet they give a retal that can cost a castle? Especially considering what’s necessary for them to be a real threat. If the caster can’t take a castle with a spell why do they have one at risk?

              Alas, we’re off topic in this thread. Wizards should provide some kind of defense only attack power. It’s not going to stop anyone it’s just going to give them a little sting when someone decides to hit a caster.

                trupheus
                Offensive spells like fireball and earthquake should absolutely grant a retal. That fireball you cast on me wiped out 3/4 of my population, that is extremely powerful and can cripple a kingdom. You can also cast them on people in protection. Casters shouldn’t get to hold that kind of power over the races that aren’t able to run wizards.

                  skigglez

                  What’s stopping you from running wizards? That’s your choice. Run a balanced kingdom capable of defending all threats.

                    trupheus
                    Haha yeah dwarf should run 2:1 schools to stop multis that are full wizards from casting an endless stream of spells on them. Makes a bunch of sense. Use that same logic for your complaint about fireball granting retals. Build an army to defend yourself against the kingdoms you give retals to

                      skigglez I still think Dwarf and Gnome should be able to use MPs to cast Shield and basically it soaks up 1 wizards worth of spell casting.

                      How many MPs should it cost for 1 Shield point? I'm not sure, but somewhere between 1 and 4 I'd figure
                      The only thing is you lose Shield points you've collected every time a spell is cast on you

                        Nolio
                        That would be good actually, because right now there’s nothing you can do to defend against the multi casters. It’s a real problem that needs to be addressed. The current resistance is functionally useless

                        skigglez you can actually increase your chances of beating a caster pretty easily with a small commitment. Casters aren't used to people defending themselves, so they assume certain races have base stats which are easy for them to figure out over time.

                        Just adding 0.25:1 schools and 5:1 wizards would give you a pretty strong barrier separating you from targets a caster is used to. The additional benefit is if they do penetrate your defense, your schools/wiz would factor in to how damaging the incoming spell was (fewer peasants killed from fireball).

                        The investment in that defense really just depends on what kind of enemies you're facing. It sounds like you deal with a lot of adversaries with access to magic, so a modest defense boost I think would be good for you. Try it out.