HoF Shakeup
Those lone players are having an alliance bigger than us. Hahaha
e13/k13 allied. t4/r8/t18/others.
what other alliances are out there?
i'm just a spell whore. pay me and i'll do anything.
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trupheus E13, K13, L19, L13, K19, L3, T11, E20. These provinces are allied.
k19 and t11 have been attacking each other big guy.
trupheus L13 doesn't even have any kingdoms in it. Haybol is just listing every province that doesn't have one of his mult... isnt in their "alliance"
King Haybol
Wheres your proof?
Speaking from T11, which has 4 active accounts.
K19 smashed us in to oblivion. E13 we avoid because them and K13 will smash us into oblivion.
L19 we dont work with because of their tactics at the beginning and just have not crossed paths.
Have not had any interaction with L3.... to busy fighting others.
No one is in L13
Game is hard when T4 is avoiding R8 and T18 allowing them to work together and beat down provinces half full.
Doesnt help with the false accusations.
King Haybol What about the very real provinces of T69 and L69? Where do their allegiances lie?
Mack10 Alright then, because we're being attacked from every angle. Haha
King Haybol
Must be all the friends you’ve made over the years
skigglez hahaha lol
K19 isn't allied with anyone so kindly KEEP MUH NAME OUT YO MOUTH!
Muh Dude Not believing you this time.
King Haybol If we did hit y'all it wasn't coordinated with anyone. The only person outside the prov we even talk to is @trupheus and that's purely sexual
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There are barely any players, why the hell are there so many alliances/NAPs lol. edit i may be mistaken, but this is the impression I've gotten reading the comments
Enphetamy I think if we only had 10 players, at least 5 of them would still band together to fuck over the other 5 lol
Lord Thane it’s unavoidable with this game
Growing and managing a kingdom has its ups and downs, but the downs far outweigh the ups, especially in war. With CLI and the Castle Loss Rule, attacking has become the most challenging aspect of large-scale warfare. Winning land feels almost as detrimental as losing a defense with a full army. This keeps the pre/re part of the game in place, making attacking a highly punishing experience. However, if you manage to get a castle with full CLI, it becomes the most advantageous situation, making attacking feel effortless. There’s no way that a 75% dude can catch up unless he retaliates the same tick he was hit. Despite this, people still resort to “full sending,” so you occasionally get lucky. Until more people acquire castles, it’s safer to opt for the slow and steady approach. Alliances and naps are just an easy way to manage it. I’ve said it a few times now. Player driven politics make this game better.
Muh Dude I talked to you last round 2 or 3 times. Fucking rude muh dude!