Lord Thane
Bottom feeding rules are A-OK with me and I think you have implemented some good changes when to comes to that but I dont think you are following my logic. I have seen you argue with others that feel the same way as I.
If you hit a 70% KD and Break their full army. The 70% cannot retaliate, the 30% is still so much more larger, especially when the KD hit has an inflated KS due to wizards.
- Then they have the luxury of hiding in protection for 24 hours to recoup their lost units.
- The attacked Gets 20 hours... and has a much slower rate of repair, leaving the 4 hours of OOP (@skigglez you dickhead) to be hit by someone else larger.
- Then their army comes home and they just hit someone else thus hiding again in protection for 24 more hours.
How is this fun?
Again I will emphasize that I see the usefulness of CLI but it needs to be changed.
My take on game mechanics is what I make of it, dont undermine my abilities to adapt or understand, I topped the scoreboards quite a bit before this silly CLI idea of yours was implemented. I found the game more political and more strategy was needed. Now its just Hit and hide, which I see is appealing to some but is ruining the foundation of the game.
Maybe I am apart of the problem? If the community doesnt agree, I guess the game has evolved to something else that I would prefer it to be but you need to take in account of the changes you have made and how you have made quite a few feel as well about this game. Point your fingers and say you've done no wrong and everyone else is stupid and toxic, but I am not alone in these thoughts.
If old thardferr scares away new players, then is thardferr even the game for them?
Maybe a spin off with all of your nerfing would be a great game for some, Farmferr!