Vesuvan
On August 16, 2025 at 17:10:37:
My Lord, our troops fought with all versus Oten at Edilar-7 , but we were unable to invade. We had bloody falls in battle and we were unable to stand firm in battle, we were obligated to retire from the field.
We managed to kill : 370 Mage 275 Swordman 226 Lanceman 112 Caragous 698 Archer 315 Elite Archer
But we lost : 498 Mage 233 Swordman 248 Lanceman 210 Caragous 215 Archer 238 Elite Archer
⚔️ GENERAL'S REPORT ⚔️
Our assault was repelled. The enemy held strong. Our ranged line faltered, we must train more long range units or risk being outmatched again. Severe losses, my Lord. We must rethink both our strategy and troop composition.
My field report summary, sire:
• • •
We lost 88.6% of our casualties in Long Range combat.
We inflicted 90.3% of enemy casualties in Long Range.
We lost 11.4% of our casualties in Melee combat.
We inflicted 9.7% of enemy casualties in Melee.
In total, 100% of our marching army was destroyed.
Zero out-play potential. You just can't make units fast enough to fight a kingdom way above you that is attacking you on the 15-hour cooldown. The KS system just doesn't represent the kingdom's actual fighting strength and allows for imbalanced gameplay. Now I have 0 protection and 0 army. So the next person who attacks is guaranteed 0 retaliation. And btw, I still have another retaliation, I still have absolutely nothing I can do about which will soon be two. Taking retals in a lot of situations is actually bad for the defender. And mind you, all this started because I won a defense. This is terrible game design.