The idea for multiple battle rounds is missing some key points of logic to be meaningful. The version I've seen, now and before, doesn't actually seem to make any difference. I'm pretty sure this is what I talked to zown about and didn't get a conclusion about how the idea could work or make sense.
For example, if the attacker has 100 LR attack points and the defender has 10 defense points. It doesn't matter if we run that as 100 VS 10, or if we split it into 10 separate battles of 10 VS 1, the end result should always be pretty much the same, with some small variance for randomness. This would be the same result for any mix of units in any battle, it's just breaking the 1 battle into smaller equal parts that equals the sum, no difference.
There needs to be some other component added to the idea for it to make any sense, a reason for actually running multiple runs of each phase. Are we only using 50% of LR units in the first stage, then following up with SR/M, then in the second stage running the rest of LR and then another batch of SR/M? Need to know precisely what the flow of the battle would look like, rationale for the change, and examples of how it would affect a battle compared to how battles are now.
There's been a lot of discussion around weakening LR too, but no real rationale or data to back it up. A 50% cut has been suggested before, for example, but this would be a death sentence for Gnomes and Elves who would be getting a hugely disproportionate nerf to their military compared to the other races. Needs to be a lot more effort put into the idea for nerfing LR if it's going to be nerfed, I just can't see how that works for the LR dependant races.