- Edited
The game guide says:
Medical centers are the best buildings if you want to save your men from dying after a though fight. In fact, medical centers allow your wounded units to be healed at the end of a fight and therefore to reduce your maximum combat losses. The number of troops healed depends on the number of centers you have per land; you will be able to heal up to 10% of your wounded units per medical centers per land. That is, if you have 1.5 medical center per land you can heal up to 15% of your units, this bonus is limited to 20%.
Decreases close combat damages by 50 per center on attack (max 1 damage per unit).
Decreases close combat damages by 75 per center on defense (max 2 damages per unit).
The part that gets me is about "close combat damages"... Should we only be saving casualties from the melee battle phase, and long range hits are insta-kills. Or should we have the casualty saving apply to casualties across the board?
It's a seemingly smol thing, but I'm actually confused by the game guide description of the function... Right now, I have it set to go across total casualties, but we can make it only save melee casualties if that's what it's supposed to do.
I think just for the sake of MCs it should be a blanket savings % and we can update the guide to reflect that. If we switch it to "close combat casualties" I think it will nerf the MCs a bit.