Lord Thane can you clarify the "bad strategy" comments?
There are many variables that may not be related to strategy::
- Unless you truesight before every attack, you have no idea how many troops the other party has (or are at home)
- You cannot monitor your account 24/7. People have work and sleep. Due to real life, check in to Thardferr frequency can be limited for many players.
- You never know who or when you will get hit, so it is hard to have a strategy for all scenarios.
- While all races have ranged units, certain races have a distinct advantage on ranged (number of distinct range units, ease of training (such as Gnome RT))
- For races that only have ranged ATC units, their retaining is roughly half per unit training speed as it takes 2x as many ATC per 1 TC unit. I acknowledge that TC units train faster than ATC unless you are running huge ATC building count.
- If you sustain heavy losses on defense, it is very rare to retrain all those troops in a 15 hour protection for instance. I mean in test round you could run TC 4:1 or something and maybe do it. But in a real round when you need mills and mines and houses and markets for your economy, this is not sustainable.
- Any troops trained while not in protection are sheep to the slaughter. but you need to train about all the time to try and get enough troops trained to be able to make any successful attacks.
No matter what strategy any player employs, the player 2x their size still crush them. 1/2 their army is my full army if running similar guard house to land ratios. this is assuming you have all your troops home.
The "workaround" many use is to keep your army out 100% of the time. Sometimes you can trying hitting numerous targets but they are all in protection. Then you try another target and lose all your troops cuz their full army was home. My point is you can use solid strategies and still get crushed regularly. due to the factors mentioned above, this often has little to do with strategy (good or bad).